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Software Tools for Technology Transfer manuscript No. (will be inserted by the editor) ProB



Software Tools for Technology Transfer manuscript No. (will be inserted by the editor)

ProB: An Automated Analysis Toolset for the B Method
Michael Leuschel1,2 and Michael But

ler1
1

2

School of Electronics and Computer Science University of Southampton High?eld, Southampton, SO17 1BJ, UK e-mail: {mal,mjb}@ecs.soton.ac.uk Institut f¨r Informatik, Heinrich-Heine Universit¨t D¨sseldorf u a u Universit¨tsstr. 1, D-40225 D¨sseldorf a u e-mail: leuschel@cs.uni-duesseldorf.de

November 22, 2007

Abstract. We present ProB, a validation toolset for the B method. ProB’s automated animation facilities allow users to gain con?dence in their speci?cations. ProB also contains a model checker and a re?nement checker, both of which can be used to detect various errors in B speci?cations. We describe the underlying methodology of ProB, and present the important aspects of the implementation. We also present empirical evaluations as well as several case studies, highlighting that ProB enables users to uncover errors that are not easily discovered by existing tools.

1 Introduction The B-method, originally devised by J.-R. Abrial [2], is a theory and methodology for formal development of computer systems. It is used by industries in a range of critical domains, most notably railway control. The B Method is intended to support a veri?cation by construction approach to system development. This involves a formal framework in which models are constructed at multiple levels of abstraction and related by re?nement. The highest levels of abstraction are used to express the required behaviour in terms of the problem domain. The closer it is to the problem domain, the easier it is to validate against the informal requirements, i.e., ensure that it is the right speci?cation. The lowest level of abstraction corresponds to an implementation. Models at any abstraction level are represented in B as machines. A machine essentially consists of state variables, a state invariant and operations on the variables. The variables of a machine are typed using set theoretic
This research was carried out as part of the EU research project IST 511599 RODIN (Rigorous Open Development Environment for Complex Systems).

constructs such as sets, relations and functions. Typically these are constructed from basic types such as integers and given types from the problem domain (e.g., Name, User, Session, etc). The invariant of a machine is speci?ed using predicate logic. Operations of a machine are speci?ed as generalised substitutions, which allow deterministic and nondeterministic state transitions to be speci?ed. There are two main proof activities in B: consistency checking, which is used to show that the operations of a machine preserve the invariant, and re?nement checking, which is used to show that one machine is a valid re?nement of another. These activities are supported by industrial strength tools, such as Atelier-B [21] and the B-toolkit [8]. Signi?cant recent developments are Event-B [1], an evolution of B to support reactive system development, and the Rodin platform [4], an open tool platform to support Event-B. In this paper, we focus on classical B, though ProB is being extended and ported to the Rodin platform to support Event-B. In this paper we give an overview of the ProB tool which we developed to complement the existing tools for the B Method. ProB is an animation and model checking tool for the B method. ProB’s animation facilities allow users to gain con?dence in their speci?cations. ProB supports automated consistency checking which can be used to detect various errors in B speci?cations. ProB also supports automated re?nement checking between B speci?cations. We describe the functionality provided to users of the tool through some simple examples. We then describe key elements of the implementation of ProB. We also outline results from applying the tool to a range of industry-based case studies. Some of the functionality of ProB was previously introduced in [42, 43]. Here we provide a more comprehensive and up-to-date presentation of the tool. All of the functionality of ProB is presented in a more coherent way and the algorithms and implementation are described in more detail. We also present more experimental results

and outline some of the case studies in which the tool has been used. 1.1 Animation and Exhaustive Exploration Based on Prolog, the ProB tool supports automated consistency checking of B machines via model checking [20]. For exhaustive model checking, the given sets of a machine must be restricted to small ?nite sets, and integer variables must be restricted to small numeric ranges. This makes it possible to determine the enabled operations and allows the checking to traverse all the reachable states of the machine with ?nite types. ProB will generate and graphically display counter-examples when it discovers a violation of the invariant. ProB can also be used as an animator of a B speci?cation. Due to a mixed depth-?rst/breadth-?rst strategy, ProB’s model checking facilities are also useful for in?nite state machines, not as a veri?cation tool, but as a sophisticated debugging and testing tool. The interactive proof process with Atelier-B or the B-Toolkit can be quite time consuming. A development can involve going through several levels of re?nement to code generation before attempting any interactive proof [39]. This is to avoid the expense of reproving POs as the speci?cation and re?nements change in order to arrive at a satisfactory implementation. We see one of the main uses of ProB as a complement to interactive proof in that errors that result in counterexamples should be eliminated before attempting interactive proof. For ?nite state B machines it may be possible to use ProB for proving consistency without user intervention. We also believe that ProB can be very useful in teaching B, making it accessible to new users. Finally, even for experienced B users ProB will often unveil problems in a speci?cation that are not easily discovered by existing tools. 1.2 Re?nement Checking Re?nement is a key concept in the B-Method. It allows one to start from a high-level speci?cation and then gradually re?ne it into an implementation, which can then be automatically translated into executable code. While there is tool support for proving re?nement via semi-automatic proof (within Atelier-B [21], the BToolkit [8], and now also Click’n’Prove [5]), there has been up to now no automatic re?nement checker in the style of FDR [27] for CSP (Communicating Sequential Processes) [32, 55]. The proof-based approach to re?nement checking requires that a gluing invariant be provided. In contrast, with our automatic approach no gluing invariant needs to be provided. The proof based approach to re?nement is a labour intensive activity. Indeed, when a re?nement does not hold it may take a while for a B user to realise that the proof obligations 2

cannot be proven, resulting in a lot of wasted e?ort. In this paper we wish to speed up B development time by providing an automatic re?nement checker that can be used to locate errors before any formal re?nement proof is attempted. In some cases the re?nement checker can actually be used as an alternative to the prover,1 but in general the method presented in this paper is complementary to the traditional B tools. 1.3 Distinctive Features and Aspects of ProB Below we summarise some of the distinctive features and aspects of ProB: 1. B is a high-level modelling language, making strong use of set theory. Compared to mainstream model checkers such as Spin [33] or SMV [15, 49] the the di?culty lies in computing the individual states and possible outgoing transitions as well as ?nding suitable values for the constants and initial values for the variables. 2. A large part of the rich B language is covered by ProB including set comprehensions, lambda abstractions, record types and multiple machines. This is important in order to be able to deal with existing real-life speci?cations from industry.2 The Event-B syntax, as introduced by AtelierB and B4Free, is also supported. 3. ProB provides support for integration of B with other formalisms. So far the integration with CSP has been implemented (described later in Section 8); but in principle one can link B-machines with StAC (Structured Activity Compensation) [26] (a version of CSP with a compensation mechanism to model business processes and transactions) or Object Petri nets [25]. (The ProB toolset can already be used to animate and model check StAC and Object Petri net models in isolation.) 4. ProB has been applied to industrial speci?cations, e.g., Volvo Vehicle Function, Mechanical Press, USB Controller, Mobile Internet Framework. 5. ProB provides both automated consistency checking and re?nement checking. The consistency model checker uses a mixed depth-?rst/breadth-?rst heuristic providing good usability, whereas the re?nement checker obtains good performance by employing onthe-?y normalisation. Recently symmetry reduction has been added, which can considerably speed up the consistency checking [44, 61]. 6. ProB can be used in conjunction with the existing proof-based tools for B.
1 Namely when all sets and integer ranges are already ?nite and do not have to be reduced to make animation by ProB feasible. 2 A faster version of ProB that would only support a subset of B and thus require major rewriting of industrial speci?cations, would in our view not be that useful.

MACHINE Scheduler0 SETS P ROC; ready(p : P ROC) = ? ST AT E = {idle, ready, active} WHEN VARIABLES proc, pst pst(p) = idle DEFINITIONS THEN scope P ROC == {p1, p2, p3} pst(p) := ready INVARIANT END; proc ∈ P(P ROC) ∧ pst ∈ proc → ST AT E ∧ enter(p : P ROC) = ? card(pst?1 [{active}]) ≤ 1 WHEN pst(p) = ready ∧ INITIALISATION pst?1 [{active}] = {} proc, pst := {}, {} THEN pst(p) := active OPERATIONS END; new(p : P ROC) = ? WHEN leave(p : P ROC) = ? WHEN p ∈ P ROC \ proc THEN pst(p) = active pst(p) := idle THEN proc := proc ∪ {p} pst(p) := idle END; END
Fig. 1. Scheduler speci?cation

initialise_machine({},{},p1,FALSE,{}) proc={},readyq={},activep=p1, idleset={} new(p1) proc={p1},readyq={},activep=p1, idleset={p1} new(p2) proc={p1,p2},readyq={},activep=p1, idleset={p1,p2} ready(p1) proc={p1,p2},activep=p1,idleset={p2}, readyq(1,p1) ready(p2) proc={p1,p2},activep=p1,idleset={}, readyq(1,p1),readyq(2,p2) enter(p1) proc={p1,p2},activep=p1,activef, idleset={},readyq(1,p2) enter(p2) proc={p1,p2},readyq={},activep=p2, activef,idleset={}

2 Using ProB In this section we introduce the functionality of ProB though some example speci?cations and re?nements. 2.1 Automatic Consistency Checking Figure 1 presents a B speci?cation (Scheduler0 ) of a system for scheduling processes on a single shared resource. In this model, each process has a state which is either idle, ready to become active or active whereby it controls the resource. The current set of processes is modelled by the variable proc and the pst variable maps each current process to a state. There is a further invariant stating that there should be no more than one active process (pst ?1 [{active}], the image of {active} under the inverse of pst, represents the set of active processes). Scheduler0 contains events for creating new processes, making a process ready, allowing a process to take control of the resource (enter ) and allowing a process to relinquish control (leave). Each of these events is appropriately guarded by a WHEN clause3 . In particular, the enter event is enabled for a process p when p is ready and no other process is active. The de?nitions in the DEFINITIONS clause of the scheduler are used to limit the size of the given set PROC. Normally, de?nitions are used to provide macros that can be included at several places within a machine.
3 WHEN is the the Event-B syntax for the SELECT clause of classical B.

Fig. 2. Consistency counter examples for modi?ed Scheduler0

Since the de?nition of scope PROC is not used elsewhere in the machine, it does not a?ect the meaning of the speci?cation as far as Atelier-B or the B-Toolkit are concerned. However, the de?nition acts as a pragma for the ProB tool. In this case ProB will automatically enumerate the given set PROC with the symbolic values {p1, p2, p3}. This has the e?ect of making the state space ?nite for the purposes of model checking. Figure 2 presents a counterexample resulting from performing an automatic consistency check on a modi?ed version of the scheduler speci?cation using ProB. The modi?cation involves removing pst ?1 [{active}] = {} from the guard of the enter operation. This trace of operations shown in the counterexample leads to a state in which both p1 and p2 are active. This state clearly violates the invariant card (pst ?1 [{active}]) ≤ 1. Although not shown in Figure 2, ProB can pinpoint for the user the invariant clauses which are violated by a reachable state. Re-instating the condition in the guard of the enter operation results in a successful consistency check, i.e., an exhaustive search of the reachable states for a system of three processes ?nds no states that violate the invariants. 3

REFINEMENT Scheduler1 ready(p : P ROC) = ? REFINES Scheduler0 WHEN VARIABLES p ∈ idleset proc, idleset, readyq, THEN activep, activef readyq := readyq ← p INVARIANT idleset := idleset \ {p} idleset ∈ P(P ROC) ∧ END; readyq ∈ seq(P ROC) ∧ activep ∈ P ROC ∧ enter(p : P ROC) = ? activef ∈ BOOL WHEN readyq = [ ] ∧ INITIALISATION p = f irst(readyq) ∧ proc := {} activef = F ALSE readyq := [ ] THEN activep :∈ P ROC activep := p activef := F ALSE readyq := tail(readyq) idleset := {} activef := T RU E END; OPERATIONS leave(p : P ROC) = ? new(p : P ROC) = ? WHEN WHEN activef = T RU E ∧ p ∈ P ROC \ proc p = activep THEN THEN idleset := idleset ∪ {p} idleset := idleset ∪ {p} proc := proc ∪ {p} activef := F ALSE END; END
Fig. 3. Re?nement of the scheduler

enter (p1) is followed by enter (p2) without leave(p1) occurring in between. Such sequences are not possible in Scheduler0 and Scheduler1 would thus be an incorrect re?nement. The following counterexample is generated by ProB for the incorrect re?nement: new (p1), new (p2), ready(p1), ready(p2), enter (p1), enter (p2). This counterexample discovered by ProB is a trace allowed by the incorrect re?nement that is not a trace of the speci?cation Scheduler0 . This counterexample is the same as the counterexample shown in Figure 2 generated when performing the automatic consistency checking on the incorrect version of Scheduler0 . It is important to remember though that re?nement checking is a di?erent form of analysis to consistency checking. A consistency checking counterexample is a sequence of operation calls that leads to a violation of an invariant in a single machine. A re?nement counterexample is a sequence of operation calls that is allowed in a re?ned machine but is not allowed in its intended abstraction. 3 The Challenges of Animating B Let us ?rst clarify some of the issues that an animator for B has to address: 1. It has to be able to ?nd values for the constants of the machine that satisfy the PROPERTIES clause. The machines in Figure 1 and 3 do not have constants, so this issue does not arise there. But many machines have constants, often with complicated properties. An interesting use of the animator is thus to check whether there actually exist values for the constants that satisfy the properties of the machine. 2. The animator has to ?nd values for the variables that satisfy the INITIALISATION clause. Sometimes this is relatively straightforward—like the initialisation in Figure 1—but in many cases the initialisation is more complicated. For example, a common initialisation clause consists of v1 , . . . , vn : (IN V ) where v1 , . . . , vn are the variables of the machine and IN V is the invariant. This is a nondeterministic assignment with the constraint that the resulting variable values must satisfy the invariant. 3. Given a state of a machine, the animator has to determine whether the INVARIANT clause is violated. Furthermore, in case the invariant is violated, it is of interest to indicate which part of the invariant was violated. 4. Given a state and parameter values, the animator should be able to decide whether a given operation is applicable or not, and, if it is, compute the e?ect of the operation as well as the return values. Usually, it will also be of interest to let the animator determine the possible parameter values automatically. Unfortunately, in the general case, all of the above problems are undecidable. Indeed, integer arithmetic can 4

2.2 Re?nement checking Figure 3 presents a B re?nement called Scheduler1 . The re?nes clause indicates that Scheduler1 is intended to be a re?nement of Scheduler0 . In this re?nement, instead of mapping each current process to a state, we have a pool of idle processes, idleset, and a queue of ready processes, readyq. We also have a ?ag indicating whether or not there is a process currently active (activef ). When activef is true, the identity of the currently active process is stored in activep. The queue of ready processes means that processes will become active in the order in which they became ready4 . Now the enter event is enabled for process p when p is the ?rst element in the queue and there is no active process. We expect that Scheduler1 is a valid re?nement of the machine Scheduler0 since any sequence of operations in Scheduler1 should also be possible in Scheduler0 . Re?nement checking of Scheduler1 against Scheduler0 with our tool for a maximum of three processes (PROC = {p1, p2, p3}) ?nds no counterexamples. If we were to weaken the guard of the re?ned enter event, removing the clause activef = FALSE , this weaker re?nement would allow more than one process to take control of the single resource. In terms of operation sequences, it would allow sequences in the re?nement in which, for example,
4 In the ready event, readyq ← p represents the appending of p to the end of readyq.

be used and the set of possible states of a B machine is generally in?nite, as types can be in?nite (or have no ?xed cardinality bound). Furthermore, the set of possible values for an individual operation parameter can be in?nite. The same is true for existentially or universally quanti?ed variables, as well as various local variables introduced in nondeterministic substitutions. In particular, it is thus undecidable whether an operation can be applied or not, even if the initial state as well as all arguments are completely speci?ed. Preconditions and guards can be arbitrarily complex with existential or universal quanti?cation over in?nite sets. Let us examine a simple example to illustrate this point: gold = WHEN !n.(n:NAT & n>2 => #(x,y).(x<2*n & y<2*n & 2*n=x+y & card({z|z:NAT1 & z<x & x mod z = 0})=1 & card({z|z:NAT1 & z<y & y mod z = 0})=1)) THEN skip END This is a perfectly legal B operation which can be executed if and only if Goldbach’s conjecture (i.e., that every even number greater than 2 can be expressed as the sum of two primes) is true.5 Similarly, given that deferred sets can be in?nite we get undecidability via this route, even in the absence of arithmetic. 3.1 Making things decidable via ?nite types Every variable, constant and parameter in B can be given a type. Below, we formally de?ne the set of types that are allowed in B. The full details about type inference can be found in [2]. Recall, that in B there are two ways to introduce sets into a B machine: either as a parameter of the machine (by convention parameters consisting only of upper case letters are sets; the other parameters are integers) or via the SETS clause. Sets introduced in the SETS clause are called given sets. Given sets which are explicitly enumerated in the SETS clause are called enumerated sets, the other given sets are called deferred sets. Other types may be constructed using the Cartesian product (×) and powerset (P) constructors. De?nition 1. Let M be a B machine with given sets SM and parameter sets PM . The basic types BasicType of the machine M are inductively de?ned as the least set satisfying: 1. BOOL ∈ BasicType 2. Z ∈ BasicType Z 3. S ∈ BasicType if S ∈ SM ∪ PM 4. τ1 ×τ2 ∈ BasicType if τ1 ∈ BasicType∧τ2 ∈ BasicType 5. P(τ ) ∈ BasicType if τ ∈ BasicType
5 While the conjecture may eventually be decided by mathematicians (see, however, [38] where Knuth argues that it may be unprovable), it is clearly outside the range of current automated theorem proving methods to do so.

One way to make animation decidable is to ensure that via typing, any variable, parameter or constant can only take on ?nitely many possible values. This can be accomplished by requiring that, at least for the purposes of the animation, all sets in SM ∪PM of a B machine be ?nite. Note that enumerated sets are already ?nite; hence we just need to ?x some ?nite cardinality for the deferred sets and parameter sets. We also only consider B’s implementable integers, ranging from MININT ..MAXINT (see, e.g., [21]).6 Furthermore, for the purposes of animation, we will usually set MININT and MAXINT to small absolute values, but allow larger values if they are explicitly used or constructed by the machine. (We return to this issue later, as it has some implications for soundness.) These restrictions turn animation of B into a decidable problem. A na¨ solution to the animation problem ?ve is thus simply to enumerate all possibilities for the values under consideration; e.g., to ?nd possible values of the constants that satisfy the PROPERTIES clause, we “simply” need to enumerate all possible values for the constants and check whether all PROPERTIES evaluate to true (this in turn can be decided as existential and universal variables also only have ?nitely many possible values). 3.2 E?ciency Above we have seen how to make animation decidable by ensuring that every variable, parameter and constant has only ?nitely many possible values. But obviously the number of possible values will often be of such considerable size so as to make the sketched decision procedure impractical. Take for example the following predicate: myrels: POW(A<->A) where A is a deferred set. The basic type of the variable myrels is POW(POW(A*A)). Assuming that we set the cardinality of A to 4, the variable 4?4 myrels has 22 = 265536 possible values, and even with a cardinality of 3 we still have 2512 ≈ 1.34?10154 possible values. This shows that we should avoid or at least delay enumeration as much as possible. In case enumeration is unavoidable, we may have to set the cardinality of the basic sets to small or very small values (e.g., with a cardinality of 2 we only get 65536 possible values for myrels). The former is implemented within ProB, which works in multiple phases as illustrated in Fig. 4.7 In the ?rst phase, only deterministic propagations are performed
6 Machines using the mathematical set of integers are allowed, but they are treated as implementable integers. 7 Notice that type inference is not shown in the ?gure; it is run once when a new machine is loaded for animation. Also, the ?gure just illustrates the problem of determining the enabled operations. The procedure for ?nding valid constants and initialisations is similar.

5

(e.g., the predicate x=1 will be evaluated but the predicates x:INT and y:z will suspend until they either becomes deterministic or until the second phase starts). In the second phase, a restricted class of non-deterministic enumerations will be performed. For example, the predicate x:{a,b} will suspend during the ?rst phase but will lead to two solutions x = a and x = b during the second phase. In the ?nal phase, all variables, parameters and constants that are still undetermined (or partially determined) are enumerated. In summary, a predicate of the form x: NAT & x<10 & x=5 will thus result in no enumeration at all: phase 1 will determine that the only possible value for x is 5. Similarly, for f:A-->A & !x.(x:A => f(x) = x) no enumeration for f will be required (and the ProB kernel can quite easily handle cardinalities of above 100 for A). Some of the further challenges of animating B are detailed below: 1. B provides sophisticated data structures, including sets, Cartesian products, relations, sequences, etc. This also means that deciding whether two variables have the same value is a non-trivial task (e.g., {a, b} = {b, a} or {{a, b}, {a}, {c, a}} = {{a}, {c, a}, {b, a}}). It is thus also non-trivial to decide whether a given state of the machine has already been encountered or not. 2. B provides a large range of operations over the datatypes, ranging from basic set operations such as union or intersection, up to more involved operations such as inverting or computing the transitive closure of a relation. The use of lambda abstractions or set comprehensions are also especially tricky, due to the need to convert arbitrarily complex predicates into sets of values (e.g., a simple example would be: r={y|y:ran(f) & card(f~[{y}]) = 1}, where r are all the elements in the range of f which are the image of a single element in the domain of f ). In ProB these issues are dealt with by the ProBkernel, which treats the basic datatypes of B and their operations. The ProB-kernel is implemented in Prolog with co-routines. This kernel is tailored for extensibility and deals with almost all B operators. It is also capable of dealing with large data values. In order to represent B’s data structures we have employed classical Prolog terms, notably representing sets as lists without repetition. In order to avoid multiple representations of the same state, these Prolog representations are normalised. In the following section we go into more detail about the architecture and implementation of the ProB toolset. 4 The Implementation of ProB 4.1 Overview The overall architecture of ProB is shown in Fig. 5. To read in the AMN (Abstract Machine Notation) syntax 6

we employ the jbtools [60] parser by Bruno Tatibouet; a parser written using javacc, which we slightly extended to support the application of functions with multiple arguments (allowing f(a,b) rather than f(a|->b), for example), as well as various other syntactic extensions employed by AtelierB and B4Free. This parser produces the abstract syntax tree in XML format, which is converted into a Prolog encoding suitable for the ProB interpreter. The ProB interpreter evaluates the B Machine’s constructs and calls the ProB kernel to treat the core B datatypes and operators. The ProB interpreter itself is driven by various other components of ProB, one being the ProB animator. 4.2 The ProB Interpreter The ProB interpreter is written in a structured operational semantics [51] (SOS) style. More precisely, given a description σ1 of the state of a B machine, we describe which operations (with parameter values) can be applied in σ1 and which new states can be reached by performing those operations. For this, the constructs of B were divided into three main classes: 1. B substitutions, which modify the variables of a B machine, 2. B expressions, which do not modify the variables but denote values, and 3. B predicates, which are either true or false. To manipulate these constructs, the ProB interpreter contains Prolog predicates8 to execute statements, compute expressions, and test Boolean expressions. Each of these Prolog predicates has access to the global state of the machine (the state of the variables of a machine) and a local state that contains the values for local variables and parameters of operations. In order to manipulate B’s basic data structures and operators, the ProB interpreter calls the ProB kernel, which we discuss later. Here is a very small part of the interpreter that tests Boolean expressions, responsible for handling the logical connectives “and” and “or”:
b_test_boolean_expression(’And’(LHS,RHS),LocalSt,State) :b_test_boolean_expression(LHS,LocalSt,State), b_test_boolean_expression(RHS,LocalSt,State). b_test_boolean_expression(’Or’(LHS,RHS),LocalSt,State) :b_test_boolean_expression(LHS,LocalSt,State) ; /* or */ (b_not_test_boolean_expression(LHS,LocalSt,State), b_test_boolean_expression(RHS,LocalSt,State)).

The ?rst argument of the Prolog predicate is the encoding of the Boolean expression to be tested. The second argument (LocalSt) contains the values of all variables local to an operation, i.e., the choice variables from Any statements and the operation’s arguments. The third argument (State) contains the values of all
8 Note that there is a potential confusion concerning the use of the word “predicate” in B and in Prolog.

B Operation: Op(x,y) = PRE ... Interpretation and Simple Propagation Non-Deterministic Propagation

Enumeration of Variables, Parameters over Base Types

New State 1

New State 2

State of Machine

...

...

Fig. 4. Basic Phases of ProB Animation

B Machine (in AMN)

jbtools (in Java)

XML

ProB XML converter (in Java)

Included Included Machine(s) Machine(s)

XML XML Prolog Encoding ProB Animator

GUI

ProB Temporal Model Checker ProB Re?nement Checker

ProB Interpreter

ProB B-Kernel

Fig. 5. The Main Components of ProB

“global” variables and constants of the B machine under consideration. The b_test_boolean_expression predicate also has a counterpart, b_not_test_boolean_expression, which is used to check whether a Boolean expression evaluates to false. This is required, as Prolog’s built-in negation is not sound in general. For expressions, the corresponding Prolog predicate has an extra argument to return the value of the expression, while for substitutions the corresponding Prolog predicate has an extra argument where it returns the updates (i.e., changed variables with their new values). While it is non-trivial to cover the vast syntax of B, the code of the ProB interpreter is for the most part relatively simple. The reason is that the ProB kernel is very ?exible and “hides” much of the complexity of B from the ProB interpreter. In fact, while the ProB interpreter is written in classical Prolog, the ProB kernel uses the co-routining features of Prolog to provide a robust foundation, which allows the interpreter to be written in a straightforward way. The kernel also provides the various propagation phases shown in Fig 4. In the next section, we present more details about the 7

ProB kernel. Some complicated aspects inside the interpreter are the treatment of set comprehensions, lambda abstractions, as well as universal and existential quanti?cation. Here, co-routining is used to defer the evaluation of such constructs until su?cient information is available. More precisely:

– ?x.(x ∈ XType ∧ P ) will suspend until all open variables in P (i.e., free variables of P excluding x) have received a value, at which point the interpreter will try to ?nd a (single) solution for P . – ?x.(x ∈ XType ? P ) will be expanded out into a large conjunction if possible; otherwise it will suspend in a similar way to the existential quanti?cation. E.g., in the context of the machine from Fig. 1, the formula ?p.(p ∈ PROC ? pst(p) = s) would be expanded out into pst(p1) = s ∧ pst(p2) = s ∧ pst(p3) = s. – { x | x ∈ XType ∧ P } will suspend until all open variables in P have received a value, at which point the set is computed. Lambda abstractions are treated

by converting them into a set comprehension with an additional parameter (the return value).9 4.3 The ProB Kernel First, let us see how some of B’s data structures are actually encoded by the ProB Kernel:
B Type number boolean element of set S pair set relation sequence B value 5 true C 4→5 {4, 5} {4 → 5} [4, 5] Prolog encoding int(5) term(bool(1)) fd(3,’S’) (int(4),int(5)) [int(4), int(5)] [ (int(4),int(5)) ] [(int(1),int(4)),(int(2),int(5))]

As can be seen, sets are represented by Prolog lists; the ProB kernel ensures that the same element is not repeated twice within a list. The Prolog term fd(3,’S’) represents the third element of the given or deferred set S. So if S is de?ned within the B machine by S = {A, B, C, D} then fd(3,’S’) denotes the constant C. Sequences are encoded in the standard B style, i.e., as a function from 1..size(s) to the elements of the sequence. The kernel then contains Prolog predicates for all of B’s operators and mainly uses SICStus Prolog’s when co-routining predicate to control the enumeration of B values. More precisely, the binary when predicate [59] suspends until its ?rst argument becomes true, at which point it will call its second argument. From a logical point of view, the when declarations can be ignored, as they are just annotations guiding the Prolog execution engine: they do not change the logical meaning of a Prolog program. We employ the coroutining to ensure that enumeration will be deferred until either only a single or no possible value remains, or until the ProB kernel has been instructed to move to a more aggressive enumeration phase. In working with ?nite base types and enumeration, the ProB kernel has some similarities with the classical ?nite domain constraint solver CLP(FD) [19]. However, there are also considerable di?erences: – Our solver provides multiple phases, but does not yet provide a way to control the enumeration order within a single phase. – We provide multiple datatypes building upon the ?nite domain base types. – We provide many sophisticated operations over the basic ?nite domains. 4.4 The ProB Animator The ?rst graphical user interface of the ProB animator was developed using the Tcl/Tk library of SICStus Prolog. The user interface was inspired by the arc tool [31]
9 In recent work [45] we have developed a method to keep certain set comprehensions and lambda abstractions symbolic, only evaluating them on demand.

for system level architecture modelling and builds upon our earlier animator for CSP [40]. Our animator supports (backtrackable) step-by-step animation of the B-machines. As can be seen in Figure 6 it presents the user with a description of the current state of the machine, the history that has led the user to reach the current state, and a list of all the enabled operations, along with proper argument instantiations. Thus, unlike the animator provided by the B-Toolkit, the user does not have to guess the right values for the operation arguments. The same holds for choice variables in nondeterministic assignments where the user does not have to ?nd values that satisfy the constraint. If the number of enabled operations becomes larger, one could envisage a more re?ned interface where not all options are immediately displayed to the user. This is being developed in the Rodin platform within Eclipse [4]. The current version already allows the user to set an upper limit on the number of ways the same operation can be executed. The ProB animator also provides visualisation of the state space that has been explored so far, and provides visual feedback on which states have been fully explored and which ones are still “open.” For the visualisation we make use of the dot tool of the graphviz package [7], and various ways to visualise larger state spaces compactly have been developed and implemented [47].

5 Exhaustive Consistency Checking in ProB In this section we outline the method of exhaustive consistency checking implemented in ProB. 5.1 Overview of the Algorithm By manually exploring a B-machine using the ProB animator, it is possible to discover problems with a machine, such as invariant violations, deadlocks (states where no operation is applicable) or other unexpected behaviour not encoded in the invariant. We have implemented a model checker [20], which will do such an exploration systematically and automatically. It will alert the user as soon as a problem has been found, and will then present the shortest trace (within currently explored states) that leads from an initial state to the error. The model checker will also detect when all states have been explored, and can thus also be used to formally guarantee the absence of errors. This will obviously only happen if the state space is ?nite (and small enough to ?t into memory), but the automatic consistency checker can also be applied to B machines with large or in?nite state spaces and will then explore the state space until it ?nds an error or runs out of memory. The model checker drives the ProB interpreter in the same way that the ProB animator does. In addition, the model checker needs to keep track of which states 8

Fig. 6. Animation of the E-Travel Agency Case Study (c.f., Section 7.3.2)

have already been explored, and needs to decide which unexplored state to investigate next. To avoid the same state (e.g., s1 = {a, b} and s2 = {b, a} ) being treated multiple times, the ProB interpreter contains a normalisation procedure. Furthermore, to quickly determine whether a particular state of a B machine has already been encountered, state hashing is used. The exploration is derived from the A* algorithm, and can be tuned to perform in the extreme cases as either a depth-?rst or breadth-?rst exploration. The default behaviour uses a mixed depth-?rst breadth-?rst strategy, where a random factor is used to decide whether any given node will be treated in depth-?rst or breadth-?rst order. This heuristic has proven itself to be very good in practice. Indeed, in our case studies, at least for the initial machines being developed, errors were easy to ?nd and often fell into one of the following two categories: 1. Systematic errors inside an operation that occur in most states; here it is not important to locate a particular state just to systematically try out all operations for all arguments. 2. Errors that arise when the machine is animated long enough (e.g., deadlock errors); here it is often not important which particular path is taken, just that the machine is animated long enough. Breadth-?rst is good at picking out errors of type 1 but may fail to ?nd errors of type 2 (if the state space is too big to be explored exhaustively). Depth-?rst is good at picking out errors of type 2 but may fail to ?nd errors of 9

type 1. Our heuristic mixed strategy will pick out both types of errors quickly. The visited states are stored in Prolog’s clause database. While this is not as e?cient as for example tabling10 , it allows the model checking state to be easily queried (e.g., for visualisation) and saved to ?le. For a formalism as rich as B, most of the model checking time is spent evaluating the invariant and computing the enabled operations and the resulting new states. The time needed to look up whether a given state has already been encountered is typically not the bottleneck. Currently the consistency checker detects the following conditions: 1. Invariant violation errors; 2. Assertion violation errors (assertions are properties of a B machine that should follow from the invariant); 3. Deadlock errors (a deadlocked state is one in which no operation is enabled); 4. When a user-speci?ed goal predicate becomes true. Full temporal logic model checking was not supported in the early releases of ProB, but it could be achieved by other means (namely by re?nement checking with CSP processes, see Section 8). In the latest release, a fullblown LTL model checker has been integrated in ProB. Below we present a formal description ProB’s model checking algorithm; experimental Results are presented later in Section 7.
10 A tabled logic programming system such as XSB [56] provides very e?cient data structures and algorithms to tabulate calls, i.e., it remembers which calls it has already encountered. This can be used to write very e?cient model checkers [46, 52].

5.2 Formalisation In [2], the semantics of B operations is de?ned in terms of weakest precondition rules. For the purposes of making the link between B and model-checking we ?nd it convenient to treat B operations as relations on a state space. The state space of a machine is de?ned as the Cartesian product of the types of each of the machine variables. We represent the machine variables by a vector v. Classical B distinguishes between an enabling condition (guard) and a precondition in operations. The di?erence between a guard and a precondition is that an operation can never be executed outside its guard while it can be executed outside its precondition but in that case its behaviour is aborting [2]. The B syntax supported by ProB allows preconditions, but they are treated as guards11 . If we ignore preconditions but allow for guards, then all B operations have a normal form de?ned by a characteristic predicate P relating before state v, after state v , inputs x and outputs y as follows [2, Chapter 6]: ANY v , y WHERE P (x, v, v , y ) THEN v, y := v , y END This statement nondeterministically assigns values v , y to v and y such that P (x, v, v , y ) holds. Characterising a B operation by a predicate in this way gives rise to a labelled transition relation on states: state s is related to state s by event op.a.b, denoted by s →M op.a.b s , when P (a, s, s , b) holds. The syntactic constraints on initialisation operations in B are such that the outcome of an initialisation will be independent of the initial values of the variables. This means an initialisation has a normal form ANY v WHERE P (v ) THEN v := v END In this case, P is used to de?ne a set of initial states for a machine. For convenience we add a special state root, where we de?ne root →M initialise s if s satis?es the initialisation predicate. Below we describe ProB’s consistency checking algorithm. The algorithm employs a standard queue data structure to store the unexplored nodes. The function error determines whether a given state gives rise to an error, e.g., error (state) will check whether state ∈ I (invariant violation) and whether no operations can be applied (deadlock). The key operations are computing “state →M succ” op and “state ∈ I” (both of which are achieved by the ProB interpreter, in turn calling the kernel) and determining whether “succ ∈ States” (which is performed by normalising succ, computing the hash value of succ
11 It is possible to set a ProB preference so that preconditions are treated di?erently from guards. However, we are focussing our e?orts on migrating ProB towards supporting Event-B [1] which supports guards but not preconditions.

and then checking all nodes in States with the same hash value for equality with the normal form of succ). The algorithm terminates when there are no further queued states to explore or when an error state is discovered. Algorithm 5.1 [Consistency Checking ]
Input: An abstract machine M with invariant I Queue := {root} ; States := {root} ; Graph := {} while Queue is not empty do if random(1) < α then state := pop from front(Queue); /* depth-?rst */ else state := pop from end(Queue); /* breadth-?rst */ end if if error (state) then return counter-example trace in Graph from root to state else for all succ,op such that state →M succ do op Graph := Graph ∪ {state →op succ} if succ ∈ States then add succ to front of Queue States := States ∪ {succ} end if end if end for od return ok

5.3 Relationship with the Classical B Proof Method In this section we outline how exhaustive consistency checking of a (?nite) B machine relates to the standard proof-based approach to consistency in B. For a machine to be consistent, its initialisation must establish the invariant, and each operation must preserve the invariant. Expressed in terms of the relational formulation of B machines outlined above, the consistency obligations for a B machine with invariant I, initialisation Init and operations OP i are as follows12 : Init ? I s ∈ I ∧ s →M s ? s ∈ I, for each operation op op When ProB ?nds a counterexample, the ?nal transition of the counterexample is from a state satisfying the invariant to a state falsifying the invariant. It is easy to see that such a transition falsi?es these consistency conditions. In the case where ProB ?nds no counterexamples in an exhaustive check and the machine contains only ?nite types (i.e., no deferred sets or integers), then consistency can be proven. Let us consider this further. When taking a proof approach to consistency checking in B, it is often
12 This is easy to demonstrate by using the normal form for operations characterised by a before-after predicate and the weakest precondition rules for B.

10

the case that the desired invariant is not strong enough to be provable and a stronger invariant I is required (by adding conjuncts to I). A successful exhaustive consistency check computes the set of reachable states R and will have checked that all of those states satisfy the invariant I. This set of reachable states R corresponds to a stronger invariant since after successful termination of the algorithm we have: R?I Init ? R s ∈ R ∧ s →M s ? s ∈ R, for each operation op op Thus the set of reachable states R is a su?cient invariant to prove consistency w.r.t. the original invariant I in the standard way. In the case where ProB ?nds no counterexamples in an exhaustive check and the machine contains deferred sets or integers, then we cannot conclude that the machine with in?nite types is consistent. As usual with model checking, we may ?nd a counterexample with larger scopes for types that do not appear with smaller scopes. But lack of counterexamples will at least give us more con?dence that the proof will go through.

these using the semi-automatic provers of those systems. If the proof obligations are all proven, every execution sequence performed by the re?nement machine can be matched by the abstract machine [17]. Automatic re?nement checkers work directly on the execution sequences and try to disprove re?nement by ?nding traces that can be performed by the re?nement machine but not by the speci?cation. For this we need to formalise the notions of execution sequences (traces) for B. 6.1 Traces The use of event traces to model system behaviour is well-known from process algebra, especially CSP [32]. Although event traces are not part of the standard semantic de?nitions in B, many authors have made the link between B machines and event traces including [17, 24, 57]. The ProB animator can also be viewed as a way of computing sample traces of a B machine. We regard execution of a B operation op with input value a resulting in output value b as corresponding to the occurrence of event op.a.b. An event trace is a sequence of such events and the behaviour of a system may be de?ned by a set of event traces. For example, the following is a possible trace of the scheduler speci?cation of Figure 1: new .p1, new .p2, ready.p1, ready.p2, enter .p1, leave.p1

6 Re?nement Checking for B In this section we outline the B notion of re?nement. We outline the trace behaviour of B machines and trace re?nement for B machines and relate it to standard B re?nement. We then explain the automatic re?nement checking algorithm implemented in ProB. B re?nement is de?ned in terms of a gluing invariant which links concrete states to abstract states. In [2], re?nement checking checking rules are de?ned in terms of weakest precondition rules for B operations. As in the previous section, we express the re?nement proof obligations in terms of the relational model for B machines. These proof obligations correspond to the standard relational de?nition of forward simulation. Let R be the gluing relation, AI and CI be the abstract and concrete initial states respectively and aop and cop stand for corresponding abstract and concrete operations. The usual relational de?nition of forward simulation is as follows [30]: – Every initial concrete state must be related to some initial abstract state: c ∈ CI ? ?a ∈ AI · c R a – If states are linked and the concrete one enables an operation, then the abstract state should enable the corresponding abstract operation and both operations should result in states that are linked: c R a ∧ c →M c ? ?a · a →M a ∧ c R a cop aop The proof obligations for re?nement are automatically generated from the gluing invariant and the de?nitions of the abstract and concrete operations by, e.g., AtelierB or the BToolkit. The user can then try to prove 11

In Section 5.2, we have already de?ned the labelled transition relation s →M op.a.b s , linking two states s and s via the event op.a.b, when the operation op can be executed in the state s with parameters a, giving rise to outputs b and the new state s . This transition relation →M is lifted to traces using relational composition: e →M = ID

→M t = →M ; →M e t e Note that ID is the identity relation over states. Now t is a possible trace of machine M if →M relates some t initial state to some state reachable through trace t: t ∈ traces(M ) = ?c, c · c ∈ CI ∧ c →M c . t 6.2 Trace Re?nement Checking A machine M is a trace re?nement of a machine N if any trace of N is a trace of M , that is, any trace that is possible in the concrete system is also possible in the abstract system. It is straightforward to show by induction over traces that if we can exhibit a forward simulation between M and N with some gluing relation, then M is trace re?ned by N . It is known that forward simulation is not complete, i.e., there are systems related by trace re?nement for which it not possible to ?nd a forward simulation. The related technique of backward simulation together with forward simulation make simulation

complete [30]. A backward simulation is de?ned as follows: c ∈ CI ∧ c R a ? a ∈ AI c →M c ∧ c R a ? ?a · c R a ∧ a →M a cop aop The B tools produce proof obligations for forward simulation only. There are cases of re?nement where, although the trace behaviour of the concrete system is more deterministic, an individual concrete operation is less deterministic than its corresponding abstract operation. Backwards re?nement is required in such cases. Typical developments B involve the reduction of nondeterminism in operations so that forward simulation is su?cient in most cases. A single complete form of simulation can be de?ned by enriching the gluing structure. Gardiner and Morgan [28] have developed a single complete simulation rule by using a predicate transformer for the gluing structure. Such a predicate transformer characterises a function from sets of abstract states to sets of concrete states. Re?nement checking in ProB works by constructing a gluing structure between the concrete and abstract states as it traverses the state spaces of both systems. So that we have a complete method of re?nement checking, the ProB checking algorithm constructs a gluing structure that relates concrete states with sets of abstract states: R ∈ C ? P(A). On successful completion of an exhaustive re?nement checking run the constructed gluing structure R will relate each individual concrete initial state to the set of abstract initial states and for each pair of corresponding concrete and abstract states, the following simulation condition will be satis?ed: c R as ∧ c →M c ? ?as · as →M as ∧ c R as cop aop Here as and as represent sets of abstract states and as →M as holds when as is the largest set of states aop to which to states of as are mapped by →M . It can be aop shown by induction over traces that this entails trace re?nement, i.e., a successful outcome of the algorithm guarantees trace re?nement. Because ProB works on ?nite state systems, the algorithm always terminates successfully or by detecting a failure. Completeness of the algorithm is proven by demonstrating that whenever the outcome is failure, then there is a violation of trace re?nement. 6.3 The Re?nement Checking Algorithm We now present an algorithm to perform re?nement checking. The gluing structure discussed in Section 6.2. is stored in Table, and for every entry (c, as) the algorithm checks whether all operations of the concrete state c can be matched by some abstract state in the set of state as; if not, a counter example has been found, otherwise all concrete successor states are computed and put into relation with the corresponding abstract successor states. To 12

ensure termination of the algorithm it is crucial to recognise when the same con?guration is re-examined. This is done by the check “(c,as) ∈ Table”. If that check fails we know that we can safely stop looking for a counter example. Indeed, if one counter example exists we know that we can ?nd a shorter version starting from the con?guration that is already in the table. Algorithm 6.1 [Re?nement Checking ]
Input: An abstract machine MA and a re?nement machine MR Table := {} ; Res := re?neCheck(root, {root}, ); if Res = then println ’Re?nement OK’ else println(’Counter Example:’,Res) end if function re?neCheck(ConcNode, AbsNodes, Trace) if (ConcNode, AbsNodes) ∈ Table then Table := Table ∪ {(ConcNode, AbsNodes)}; for all CSucc, Op such that ConcNode →MR CSucc do Op TraceS := concat(Trace, (Op, CSucc) ); ASucss := {a | ?a ∈ AbsNodes ∧ a →MA a }; Op if ASucss = ? then return TraceS else Res := re?neCheck(CSucc, ASucss, Trace); if Res = then return Res end if end if end for end if return end function

6.4 Implementation We have developed two implementations of the re?nement checking algorithm. The ?rst one is implemented inside the ProB toolset, i.e., using SICStus Prolog. The tabling is done by maintaining a Prolog fact database, which is updated using assert/1. For re?nement checking, the abstract state space currently has to be computed beforehand (using ProB). To ensure completeness of the re?nement checking, it should be fully computed. However, our re?nement checker also allows the abstract state space to be only partially computed. In that case, the re?nement checker will detect whether enough of the state space has been computed to decide the re?nement (and warn the user if not). In the SICStus Prolog implementation the state space of the implementation can be computed beforehand, but does not have to be. In other words, the implementation state space will be expanded on-the-?y, depending on how the re?nement checking algorithm proceeds. This is of course most useful when counter examples are found quickly, as in those cases only a fraction of the state space will have

to be computed. In future work, we plan to enable this on-the-?y expansion also for the abstract state space. The second implementation has been done in XSB Prolog. The code of the XSB re?nement checker is almost identical, but instead of using a Prolog fact database it uses XSB’s e?cient tabling mechanism [56]. As we will see later, this implementation is faster than the SICStus Prolog one. However XSB Prolog does not support constraint solvers in the same way as SICStus. This means that the abstract and concrete state spaces need to be computed beforehand using the SICStus ProB and then loaded into the XSB version of the re?nement checker. The overhead of starting up a new XSB Prolog process and loading the states space is only worth the e?ort for larger state spaces (and even then only if there are no or di?cult-to-?nd counter examples).

GHz, running Mac OS X 10.3.9, SICStus Prolog 3.12.1 and ProB version 1.1.5. Note, while the machine had 4.5 Gigabytes of RAM, only 256 Megabytes are available in SICStus Prolog 3.12 for dynamic data (such as the state space of B machines). scheduler0.mch and scheduler1.ref are the machines presented above in Sections 2.1 and 2.2 for 3 processes, while scheduler0 6.mch and scheduler1 6.ref are the same machines but for 6 processes. The machines m0.mch, m1.ref, m2.ref, m2 err.ref, and m3.ref are from the mechanical press example discussed above. Server.mch is a simple B machine describing the server example, while ServerR.ref is a re?nement thereof. 7.2 Re?nement checking Table 2 are the results of performing various re?nement checks on these machines. Entries marked with an asterisk mean that no previous consistency checking was performed, i.e., the reachable state space of the implementation machine was computed on-the-?y, as driven by the re?nement checker. For entries without an asterisk, the experiment was run straight after the consistency checking of Table 1; i.e., the reachable state space was already computed and the time is thus of the re?nement checking proper. The ?gures show that our checker was very e?ective, especially if counter examples existed. In Table 3 we have conducted some of the experiments where the re?nement checker is run as a separate process using XSB Prolog [56], rather than inside ProB under SICStus Prolog. Our experiments con?rm that XSB’s tabling mechanism leads to a more e?cient re?nement checking (cf. the third column). However the time to start up XSB and load the state space is not negligible, meaning that the XSB approach does not always pay o?. This can be seen in the fourth column, which contains the total time for loading and checking: e.g., the approach pays o? for the m2.ref check against m1.ref (overall gain of 30 seconds) but not for the smaller examples or when a counter example is found quickly. We have also compared our new re?nement checker against a widely known re?nement checker, namely FDR [27]. FDR is a commercial tool for the validation of CSP speci?cations. The results of the experiments can be found in [43]. The conclusion was that our algorithm compares favourably with FDR, and that the on-the-?y normalisation was an important aspect for the examples under consideration. 7.3 Other case studies 7.3.1 Volvo Vehicle Function

7 Experimental Results for Consistency and Re?nement Checking To test the performance of our consistency and re?nement checker, we have conducted a series of experiments with various models. As well as using the scheduler example from Sections 2.1 and 2.2, we have experimented with a much larger development of a mechanical by press by Abrial [3]. The development of the mechanical press started from a very abstract model and went through several re?nements. The ?nal model contained “about 20 sensors, 3 actuators, 5 clocks, 7 buttons, 3 operating devices, 5 operating modes, 7 emergency situations, etc.” [3]. We were able to apply our model checker and re?nement checker to successfully validate consistency as well as various re?nement relations. Furthermore, as no ?nitisation was required for the mechanical press (i.e., all types were already ?nite from the start), the consistency and re?nement checker can actually be used in place of the traditional B provers. In other words, we are thus able to automatically prove consistency and re?nement using our tool. To check the ability of our tool to ?nd errors we have also applied it to an erroneous re?nement (m2 err.ref), and ProB was able to locate the problem in a few seconds. We have also experimented with a simple example of a server allowing clients to log in (Server.mch and Server.ref). Precise timings and results for these and other experiments are presented in the next subsections. 7.1 Consistency checking In a ?rst phase we have performed classical consistency and deadlock checking on our examples using ProB’s model checker. The results can be found in Table 1, and give an indication of the size of the state space and how expensive it is to compute the reachable state space. The experiments were all run on a PowerPC G5 Dual 2.5 13

We have tried our tool on a case study performed at Volvo on a typical vehicle function. The B speci?cation machine had 15 variables, 550 lines of B speci?cation, and 26 operations. The invariant consisted of 40 conjuncts. This B speci?cation was developed by Volvo as

Re?nement

Speci?cation

Time (in sec)

Table Size 14 ” 145 ” 37,009 585 ” 785 809 3,804 5,345 24,039 21,205 19 121 13 92 ”

ServerR.ref ” scheduler1.ref ” scheduler1 6.ref m1.ref ” m2.ref m2 err.ref m2.ref m3.ref m3.ref m3.ref

Successful re?nements: Server.mch* 0.05 Server.mch 0.00 scheduler0.mch* 0.73 scheduler0.mch 0.00 scheduler0 6.mch 3.80 m0.mch* 25.4 m0.mch 6.28 m0.mch 8.10 m0.mch 8.13 m1.ref 70.57 m0.mch 51.96 m1.ref 429.37 m2.ref 333.85 Counter examples found: scheduler1 err.ref scheduler0.mch* 0.12 scheduler1 6 err.ref scheduler0 6.mch* 1.80 m1.ref m2.ref 0.01 m2 err.ref m1.ref* 4.22 ” m1.ref 0.03

Table 2. ProB re?nement checking and size of re?nement relation

Machine Server.mch ServerR.ref scheduler0.mch scheduler1.ref scheduler0 6.mch scheduler1 6.ref m0.mch m1.ref m2.ref m2 err.ref m3.ref

Time 0.013 s 0.05 s 46 s 0.93 s 41.37 s 501.61 s 3.19 s 20.38 s 44.29 s 31.51 s 364.90 s

States 5 14 55 145 2,188 37,009 65 293 393 405 2,693

Transitions 9 39 190 447 14,581 145,926 9,924 47,574 59,588 61,360 385,496

Table 1. ProB consistency checking and size of state space

Checking Time Successful re?nements: ServerR.ref Server.mch 0.00 s scheduler1.ref scheduler0.mch 0.00 s m1.ref m0.mch 2.85 s m2.ref m1.ref 26.66 s m3.ref m2.ref 136.12 s Counter examples found: m1.ref m2.ref 0.00 s m2 err.ref m1.ref 0.01 s

Re?nement

Speci?cation

Total Time 0.06 0.11 13.76 40.24 219.03 s s s s s

(apart from an auxiliary natural number variable which was used to make proofs possible). We then used ProB to verify the B-machine using the automatic consistency checker. ProB managed to explore the entire state space of the B-machine in a few minutes, covering 1,360 states and 25,696 transitions, thereby proving the absence of invariant violations and deadlocks. This was achieved in 34.3 seconds (on a PowerMac G5 Dual 2.7 GHz). However, ProB managed to identify a slight anomaly in the B machine’s behaviour: a crucial operation was only enabled in 8 of the 1360 states. This shows that ProB might be used to identify problems that would otherwise only emerge at implementation time. To better test the model checkers, we also injected a subtle fault into the speci?cation, which the automatic consistency checker managed to unveil fully automatically within a couple of seconds (on a PowerMac G5 Dual 2.7 GHz). 7.3.2 E-TravelAgency Within our ABCD13 project we developed various B models for a distributed online travel agency, through which users can make hotel and car rental bookings. The models were developed jointly with a Java/JSP implementation. The B model contains about 6 pages of B and, as can be seen in Fig. 6 earlier, has 11 variables of complicated type. ProB was very useful in the development of the speci?cation, and was able to animate all of our models prop13 “Automated validation of Business Critical systems using Component-based Design,” EPSRC grant GR/M91013.

22.68 s 12.79 s

Table 3. ProB re?nement checking using XSB Prolog

part of the European Commission IST Project PUSSEE (IST-2000-30103). We ?rst used ProB to animate the B machine, which worked very well. The machine was already ?nite state 14

erly (see Fig. 6) and discover several problems with various versions of our system. For example, it was able to discover an invariant violation, meaning that two cars could be booked in a single transaction, which was not allowed by the invariant of that machine. 7.3.3 Nokia NoTA Case Study Within the RODIN Project14 the ProB tool has been used in conjunction with the AtelierB theorem prover for the validation and veri?cation of Nokia’s NoTA hardware platform. This platform is a WebServices/Corbalike interconnect network that allows hardware and software based services to communicate. This case study was highly successful. To quote from a personal communication by Ian Oliver of Nokia: “ProB also provides a simple way of explaining and demonstrating the mathematical speci?cation to persons who would normally not be able to read such a speci?cation (particularly managers). The ability for the customer of a system to interact with the speci?cation is of enormous value in that the customer can obtain a much clearer understanding of what work is being done, how it is progressing and equally importantly, what the customer really wants.”

and B speci?cation is the parallel composition of both speci?cations. The B machine and the CSP process must synchronise on common events, that is, an operation can only happen in the combined system when it is allowed both by the B and the CSP. There is much existing work on combining state based approaches such as B with process algebras such as CSP and we review some of that in a later section. In [40] we presented the CIA (CSP Interpreter and Animator) tool, a Prolog implementation of CSP. As both ProB and CIA are implemented in Prolog, we were provided with a unique opportunity to combine these two to form a tool that supports animation and model checking of speci?cations written in a combination of CSP and B. The combination of the B and CSP interpreters means we can apply animation, consistency checking and re?nement checking to speci?cations which are a combination of B and CSP. For example, the mutual exclusion property of the scheduler of Section 2.1 can be speci?ed as the following CSP process: LOCK = enter?p → leave.p → LOCK . We can check that both B schedulers (Figures 1 and 3) are trace re?nements of the LOCK CSP process. We can also check whether a combined B/CSP speci?cation is a re?nement of another combined speci?cation. A further use of the CSP interpreter is to analyse trace properties of a B machine. In this case the behaviour is fully speci?ed in B, but we use CSP to specify some desirable or undesirable behaviours and use ProB to ?nd traces of the B machine that exhibit those behaviours. More details may be found in [16].

8 Combining B and CSP in ProB In the Event-B approach [1], a B machine is viewed as a reactive system that continually executes enabled operations in an interleaved fashion. This allows parallel activity to be easily modelled as an interleaving of operation executions. However, while B machines are good at modelling parallel activity, they can be less convenient for modelling sequential activity. Typically one has to introduce an abstract ‘program counter’ to order the execution of actions. This can be much less transparent than the way in which one orders action execution in process algebras such as CSP [32]. CSP provides operators such as sequential composition, choice and parallel composition of processes, as well as synchronous communication between parallel processes. The motivation is to use CSP and B together in a complementary way. B can be used to specify abstract state and can be used to specify operations of a system in terms of their enabling conditions and e?ect on the abstract state. CSP can be used to give an overall speci?cation of the coordination of operations. To marry the two approaches, we take the view that the execution of an operation in a B machine corresponds to an event in CSP terms. Semantically we view a B machine as a process that can engage in events in the same way that a CSP process can. The meaning of a combined CSP
14

9 Related Work We are not the ?rst to realise the potential of logic programming for animation and/or veri?cation of speci?cations. See for example [14], where an animator for VERILOG is developed in Prolog, or [12] where Petri nets are mapped to CLP. Also, the model checking system xmc contains an interpreter for value-passing CCS [22, 52]. A logic programming approach to encode denotational semantics speci?cations was applied in [37] to verify an Ada implementation of the “Bay Area Rapid Transit” controller. The most strongly related work is [6, 13], which uses a special purpose constraint solver over sets (CLPS) to animate B and Z speci?cations using the so-called BZTesting-Tools. Unfortunately, it is not possible to obtain CLPS hence we cannot perform a detailed comparison of the constraint solving facilities of the ProB kernel with CLPS. Indeed, our own B-Kernel, can be viewed as a constraint solver over ?nite sets and sequences (it seems that sequences are not yet supported by [6]). At a higher level, [6, 13] put a lot of stress on animation and 15

http://rodin.cs.ncl.ac.uk/

test-case generation, but do not cater for model checking. There are also many features of B that we support (such as set comprehensions, lambda abstractions, multiple machines, re?nement) which are not supported by [6, 13]. Finally, [6, 13] can handle Z as well as B speci?cations, and ProB has also recently been extended for Z in [50]. In addition, we have interpreters for process languages such as CSP [40, 41] and StAC [26]. These can now be easily coupled with ProB to achieve an integration like [18], where B describes the state and operations of a system and where the process language describes the sequencing of the individual operations. Another constraint solver over sets is CLP(SET ) [23].15 While it does not cater for sequences or relations, we plan to investigate whether CLP(SET ) can be used to simplify the implementation of ProB. Still, it is far from certain whether CLP(SET ) will be ?exible enough for constraint-based checking. Bellegarde et al. [10] describes the use of SPIN to verify that ?nite B machines satisfy LTL properties (though the translation from B to SPIN does not appear to be automatic). This di?ers from the ProB approach in that it does not check for standard B invariant violation, rather it checks for satisfaction of LTL properties, which are not part of standard B. A very recent animator for B is the commercial Brama tool [58] by ClearSy. It provides a very sophisticated interface, along with support for custom Flash animations.16 However, Brama cannot be used for model checking and it can only animate a restricted subset of B. E.g., a substitution of the form ANY x where x:NATURAL & x<10 THEN y:=x END cannot be animated using Brama. Other related work is [63], which presents an animator for Z implemented in Mercury. Mercury lacks the (dynamic) co-routining facilities of SICStus Prolog, and [63] uses a preliminary mode inference analysis to ?gure out the proper order in which B-Kernel predicates should be put. It is unclear to us whether such an approach will work for more involved B machines. Another animator for Z is ZANS [35]. It has been developed in C++ and unlike ProB only supports deterministic operations (called explicit in [35]), and has not been updated since 1996 [62]. The Possum [29] tool provides an animator for SUM, an extension of Z. Possum distinguishes between predicates which are “checks” and “chests,” where chests can provide values for variables whereas checks can only be true or false. Possum works by simpli?cation of predicates, and attempts to simplify chests with smaller projected sizes. Possum has also been used in [54] to animate re?nements. However, the details provided in [29] do not allow for a precise comparison with our approach. It seems that Possum does not yet support set compre15 There are many more constraint solvers over sets; but most of them require sets to be fully instantiated or at least have ?xed, pre-determined sizes, c.f., [23]. 16 Flash animations have also been added to ProB in [11].

hensions and existential variables [62]. Staying with Z, one has to see how the recent Jaza animator [62] and the CZT Z community tools [48] will develop. The Alloy language and analyzer developed by Jackson [34] provides a powerful framework for system modelling and analysis. Like B, the Alloy language is founded on set theory and logic. Alloy models contain signatures representing state space as well as operations and assertions. Typically assertions state invariant preservation properties. Rather than exploring the reachable states of a model as in ProB, the Alloy analyser uses SAT solvers to ?nd counter-examples to assertions. The analyser uses symmetry breaking techniques to reduce the search required in SAT solving. In the meantime, symmetry reduction techniques have also been added to ProB [44, 61], and have turned out to provide big speed improvements. The idea of using (tabled) logic programming for veri?cation is not new (see, e.g., [53]). The inspiration for the current re?nement checker came from the earlier developed CTL model checker presented in [46]. Another related work is [9], which presents a bisimulation checker written in XSB Prolog. Compared to mainstream model checkers such as Spin [33] or SMV [15, 49] the di?culty in model checking B actually lies more in checking the invariant and computing the individual enabled operations along with their parameters, results, and e?ects.

10 Conclusion

We have presented the ProB toolset for animation, consistency checking and re?nement for the B method. Our experience is that ProB is a valuable complement to the usual theorem prover based development in B. Wherever possible there is value in applying model checking to a size-restricted version of a B model before attempting semi-automatic deductive proof. While it still remains to be seen how ProB will scale for very large B machines, we have demonstrated its usefulness on medium sized speci?cations. ProB is being used by our industrial collaborators and we have had positive feedback from them on its value. We also believe that ProB could be a valuable tool to teach beginners the B method, allowing them to play and debug their ?rst speci?cations. ProB has and is being used at various universities to teach B (e.g., the University of Franche-Comt?, Heinrich-Heine e Universit¨t D¨sseldorf, the University of Southampton, a u the University of Surrey). ProB’s animation facilities have allowed our users to gain con?dence in their speci?cations, and has allowed them to uncover errors that were not easily discovered by Atelier-B. ProB’s model checking capabilities have been even more useful, ?nding non-trivial counter examples and allowing one to quickly converge on a consistent speci?cation.

16

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